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Suzuverse

Project Overview:

Suzuverse is an innovative project from Japan that focuses on creating an immersive mixed reality platform. Through their flagship application, Suzuwalk (a GameFi platform), Suzuverse aims to serve as a bridge to the Metaverse, blending virtual and real-world experiences. By leveraging Skyverse's expertise, Suzuverse entrusted the development and expansion of its Indonesian community to us, strengthening its presence in Southeast Asia.

Category

Digital Marketing, ETC

client

Suzuverse

Our Approach

Skyverse embraced a community-centric approach, understanding that engaging users through local representation and building trust within Indonesian markets would be essential for success. We crafted a strategy to educate, engage, and activate the Indonesian audience around Suzuverse’s vision and GameFi features. Through consistent communication and a mix of digital and offline outreach, we created a supportive ecosystem that aligned with Suzuverse's global standards.

The Solutions

To help Suzuverse establish a strong foothold in Indonesia, we implemented a multifaceted approach centered around community engagement, education, and data-driven growth strategies. We began by fostering a localized community management system, launching targeted campaigns that introduced Suzuverse to the Indonesian audience through online events, educational content, and interactive engagement initiatives that showcased the benefits of Suzuwalk and Suzuverse’s mixed reality features. Recognizing the importance of educating the market on new technologies, we provided a range of resources—including live sessions and Q&A forums—to explain mixed reality and GameFi concepts and answer user questions. Additionally, our data-driven strategy allowed us to track engagement patterns and refine our efforts, ensuring we maximized reach and relevance in the Indonesian market.

The Challenges:

Suzuverse faced the common challenges of introducing a pioneering platform to a new market. First, there was a significant need to raise market awareness, as mixed reality and the Metaverse are still emerging concepts. This meant not only introducing Suzuverse’s platform but also helping potential users understand the broader vision and benefits of GameFi within the Metaverse. Second, driving user adoption was a hurdle, as new technologies often face skepticism, and we needed to demonstrate the tangible value of Suzuwalk. Additionally, Suzuverse's presence in 13 countries required us to balance local cultural adaptations with the consistency of a global brand, ensuring a unified experience that resonated with the Indonesian audience.

The Result:

Our community-centered strategy delivered exceptional results for Suzuverse. Within just five months, Suzuverse’s value in the Indonesian market surged by an impressive 3,290%, with the asset price climbing from IDR 10,000 to IDR 339,000. This rapid growth signaled not only increased adoption but also growing trust in the brand among Indonesian users. Suzuverse’s Indonesian community expanded significantly, contributing to Suzuverse’s mission to build a global network across 13 countries. Through our efforts, we not only strengthened Suzuverse’s market presence but also fostered a loyal community that now actively participates in and supports Suzuverse’s mixed reality vision, positioning it as a major player in the GameFi and Metaverse spaces.